One image shows Quicksilver from Marvel Snap in front of the comic book image.

picture: Marvel / The Second Supper / Kotaku

Marvel Sticky it is a very good card game recently released from early access and is now playable on Android, iOS and Steam. However, unlike basically all other digital card games, blow up It does not include a mulligan option at the start of the match, allowing you to discard some or all of your cards for new cards. But as developer Second Dinner’s Ben Brode explained on Twitter, while the lack of a mulligan was an issue for early game testers, the developers fixed it with just a minor change to a single card.

Released last week after a few months in early access, Marvel Sticky is a free-to-play card game created by the ancient. hearthstone director Ben Brode and new game studio, Second Dinner. It quickly became one of the most popular mobile games and a favorite among some. my boxstaff. I’ve been playing it constantly since beta and I think it may be my favorite digital card game for years, thanks to its focus on quick matches, random items and small decks. However, as part of this simple approach to a card game, Brode and his team decided early on not to include mulligans. And making that work required a little tweaking of Quicksilver.

On Twitter, Brode explained that what makes card games fun is variability. However, the Second Supper also wanted Marvel Sticky Decks need to be small, as deck building is often one of the biggest hurdles for new players. And the smaller the decks, the less variance there will be. So, to prevent players from simply discarding cards to get exactly what they need, and to allow people to bluff using the snap mechanic, Second Supper abandoned mulligans.

As you can imagine, hacking such a popular and traditional part of card games caused some problems. According to Brode, whenever people play their early builds blow up, they mostly complained of mulligan deficiency.

“We knew the impact of bad luck would subside once players understood how the Cube works and how it can be recovered for just a small Cube loss at any given time,” Brode wrote. “Also, missing a drop or two blow up It’s really different from other card games. no ‘tempo’ blow up. You don’t ‘lose control of the board’ by not playing a card early. It may not be the best, but you are definitely not doomed.”

While Brode and the team were confident that the players would not miss mulligan once they understood the game, it was hard to ignore the amount of early feedback about not being able to play anything in the first round and not having a chance to switch cards. But instead of completely overhauling the game, the team made one change. Placed Quicksilver on deck, players play. The card only uses one energy and also has the ability to always give it to your hand at the start of the match.

“Now [after this tweak] The mulligan feedback has dried up,” Brode explained. “Who needs a mulligan when you always draw 1 drop? In the end, many players use Quicksilver in a different…

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